Schedule ... InteractiveFiction10PaperProject ...IF10InformProject.pdf
Interactive Fiction Spring 10 Syllabus
DMS 463 :: T-Th 1-2:50 :: Center for the Arts Room 235
Teacher
Josephine Anstey, jranstey at buffalo, office hrs M&Th 3-4
Description
In 1993, Kelso, Weyhrauch and Bates wrote:
"You find yourself immersed in a fantasy world with exciting characters and the possibility of many adventures. Although you control your own direction by choosing each action you make, you are confident that your experience will be good, because a master interactive story-teller subtly controls your destiny." "Dramatic presence." Presence 2:1-15
Story been both a driver and colonizer of both literary forms (poetry, drama, the novel) and mass media (print, radio, film, TV). Of late a photorealistic cinematic narrative envelope has descended stiflingly on mainstream video games, grafted onto repetitive, shooting-based, game mechanics. This course is interested in looking at both mainstream and fringe attempts to create fictional and literary experiences for computer-based interactive media. The experiments have been many - the results mixed.
Required Text:
Writing Machines (Mediaworks Pamphlets) (9780262582155): N. Katherine Hayles, Anne Burdick
Online Texts:
Expressive Processing, Noah Wardrip Fruin's 2009. Wardrip Fruin blogged the book as and experimental part of a review process
- EP 2.2 The Eliza Effect
- EP 3.3: An example: Star Wars: Knights of the Old Republic
- EP 3.4: An alternative: Prince of Persia: The Sands of Time
- EP 7.4: Terminal Time
- EP 8.1 Eliza and Sim City
- EP 8.4 Oz
- EP 8.5 Facade
Inform7
- Intro to Interactive Fiction by Emily Short
People/Projects:
- ELO volume 2
- Evidence of Everything Exploding by Jason Nelson
- Lynn Hershman - Lorna etc
- Daniel Howe
- Nick Montfort
- John Blow - Braid
- Natalie Bookchin - Intruder
- sala de jogos
- Daniel Benmergui
- Crossed Lines by Sarah Atkinson
- Tales of Tales - The Path - The Graveyard
- Passage by Jason Rohrer
- Stuart Moulthrop
- http://iat.ubalt.edu/moulthrop/hypertexts/hgs/|Hegirascope]]
- Lexia to Perplexia by Talan Memmott
- Humument by Tom Philips
Some Internet Performance pre-links
- The Plaintext Players
- Desktop Theater - adriene jenik
- Second Front - patrick lichty etc
Tools:
- Inform - design system for IF
- Learn
- see links to syntax crib and chart of rules at the bottom of page
- http://inform7.com/teach/downloads/engelbergtutorial.inform.zip Gentle Introduction to Inform, by Mark Engelberg. This heavily-commented sample game introduces room creation and description, object creation, doors, rules for creating a prologue and ending the game, character creation, asking characters questions, scoring, text variations, instead and after rules, and every turn rules.
- Inform 7 for programmers
- IF10InformProject.pdf
- Brass Lantern Tutorial
- Learn
- RiTa - software toolkit for generative literature by Dan Howe
Grade:
- participation 30%
- project 1 20%
- project 2 20%
- final project 30%
Requirements and Responsibilities:
Reading, Preparation and Participation - You are expected to come to class thoroughly read/played on the material (not simply skimmed) and prepared for engaged participation.
Projects 1: InteractiveFiction10PaperProject
Projects 2: Inform7 project
Final Project: Students will create a final work of interactive fiction. This will be a process with three main steps.
Initial Concept/Plan due: March 18
- To include storyboard/drawings/text explanation
First Testable Version of Project: April 6
- All interactive work needs to be tested and built with an iterative process
Final Version of Project due: April 20
Attendance:
Attendance for every class is mandatory barring serious emergency. Each student is allowed two unexcused absences for whatever reason (e.g., illness, weather). If extenuating circumstances arise (e.g., serious medical problems, child care), please contact the instructor as soon as possible to address the situation. Barring emergency circumstances, each absence after two will drop lower the final grade by a full grade for each additional absence (i.e.,3 absences = B→C). Punctuality is also expected. For the purposes of grading, three tardies will equal one unexcused absence.
Criteria for Incomplete Grade:
It is the policy of the College of Arts and Sciences and the Department of Media Study to grant incompletes for a semester only under extraordinary circumstances. Under any circumstances, incompletes will be granted only to students currently in good standing (i.e., regular attendance and passing completion of assignments). Requests for a grade of incomplete need to be submitted in writing, and should include a rationale, documentation for the reason, and a proposed schedule for completion.
- Please read this informational material on plagiarism, students with disabilities, and weapons as props.
OTHER RESOURCES
Useful Texts:
All the texts from 2008 syllabus are on course reserve
Festivals/Calls
- Electronic Literature Organization 2010 Conference
- The Art History of Games Conference Feb 4-6, 2010
- IndieCade
- Fun and Games 2010
Sites:
- Iowa Review Web
- New River Journal
- Word for Word
- Transliteracies
- Research in the Technological, Social, and Cultural Practices of Online Reading
- Grand Text Auto
- A group blog about computer narrative, games, poetry, and art.
- Electronic Literature Organization
Past Courses