- Audio-visual description of the game/of the avatar/other characters
- colors, objects, assembly of, behavior of
- sounds, music
- what do these things symbolize? Refer to?
- how and to what effect are they assembled? Replay, repetition?
- What is the tone of the game?
- Game-Play description of the game
- what the player does
- how the game reacts
- what does the kind of play refer to outside of the game?
- what are the smaller and larger play structures?
- how/do you “beat the game”?
"By gameplay, I mean the collection of game mechanics in a given game, and by game mechanics, I mean the rules that govern the interaction of the various game components." Jason Rohrer, The Game Design of Art
- Intentions of the game-makers
- Do you discern a narrative, how & why is it employed?
- What are the “interesting possibilities”( Will Wright)?
- What makes it interesting but beatable
- Does the game succeed? Because of/despite the game-makers intentions?
- Can you break the game.
- Assumptions made by the game makers
- About their audience?
- About people?
- About how the world works?