GamesStudiesColloquium ... Syllabus ... Schedule ...
Games Studies Colloquium Fall 09 Modules
- Representation in games and demographics of gamers
- Civilization IV and the progress narrative/racial identity
- Male Fantasies
- Grand Theft Auto
- Tekken Tag
- A Game of One's Own
- Tetris
- Zelda
- Final Fantasy
- READING
- Kacper Poblocki Becoming-state: The bio-cultural imperialism of Sid Meier's Civilization, Focaal: The European Journal of Anthropology. no. 39 (2002).
- Fullerton, Morie, Pearce, "A Game of One's Own" Fibreculture Issue 11
- Ability, who is a gamer?
- What/are the games?
- Kiri Miller The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto, gamestudies.org, Vol 8, Issue 1, Sept 08
- Additional Papers
- Vosmeer, Mirjam., Jansz, Jeroen. and Van Zoonen, Liesbet. "Video Games as Technologies of Gender: Analyzing Final Fantasy Forums" Paper presented at the annual meeting of the International Communication Association, Dresden International Congress Centre, Dresden, Germany, Jun 16, 2006 Online PDF
- Just Rappers and Athletes: Minorities in Video Games By Ernest Adams Gamasutra August 27, 2003
- Passage : Jason Rohrer
- Braid
- Katamari Damacy
- READING
- The Game Design of Art : Jason Rohrer in "The Escapist"
- Realtime art manifesto Auriea Harvey & Michaël Samyn
- READING
- Gonzalo Frasca
- Activist/Persuasive Games
- Gonzalo Frasca: Videogames of the Oppressed: Critical Thinking, Education, Tolerance and Other Trivial Issues (First Person pgs. 85-94)
- Ian Bogost ... Persuasive Games
- Jane McGonigal
- Alternate Reality/Pervasive Gaming
- NYTimes video
- Jane McGonigal. "Gamers have skills. Let's tap 'em." in The Christian Science Monitor, Nov. 5, 2007
- Jane McGonigal. "Massively Collaborative Science." in Seed, Feb. 2008.
- Gonzalo Frasca
- Games for Change (G4C)
- Mary Flanagan, http://www.maryflanagan.com/
- Maria Roussou
- Future Forecasting
- READING
- Communications of the ACM, July 2007, Vol 50, Number 7
- to access these articles go to ublib, search ejournals
- Michael Zyda, "Creating a Science of Games" - Gavin, Tyler
- Merrilea J. Mayo, "Games for Science and Engineering Education" - Laurence, Brian
- Ralph E. Chatham, "Games for Training - John C., Danny, Lucas
- Henry Kelly et al, How to Build Serious Games" - John C, Jesse, Hans, Kevin
- Randy Pausch and Don Marinelli, "Carnegie Mellon's Entertainment Tech Center" - Laurence, Gavin, Brian
- Caitlin Kelleher and Randy Pausch, "Using Storytelling to Motivate Programming" - skipped
- Steinkuehler, C. & King, B. (2009). Digital literacies for the disengaged: Creating after school contexts to support boys’ game-based literacy skills. On the Horizon, 17(1), 47-59. - Charolotte, Tyler, Danny, Lucas, Jesse, Hans
- READING
- Tactical Media – Rita Raley, Chapter 2, Virtual War – scan to pdf
- James Der Derian
- Simon Penny: Representation, Enaction and the Ethics of Simulation (First Person pgs. 73-84)
- Institute for Creative Tech http://ict.usc.edu/ (Josephine)
Multiplayer Games and Virtual Worlds
- World of Warcraft
- Second Life
- visits with Peter, Stephanie?
- READING
- Julian Dibble My Tiny Life, dowload from Lulu, about Lambda moo
- Warren Sack, What Does a Very Large Scale Conversation Look Like? (First Person p238-247)
- Victoria Vesna, Community of People with No Time: Collaboration Shifts (First Person p249-261)
- extracts from "Second Lives" by Tim Guest
- Constance Steinkueler
- publications - multiple papers
- Steinkuehler, C. A. (2008). Cognition and literacy in massively multiplayer online games. In J. Coiro, M. Knobel, C. Lankshear, & D. Leu (Eds.), Handbook of Research on New Literacies, (pp. 611-634). Mahwah NJ: Erlbaum.
- Steinkuehler, C. & Johnson, B. Z. (2009). Computational literacy in online games: The social life of a mod. The International Journal of Gaming and Computer Mediated Simulations, 1(1), 53-65
- Ian Bogost, Persuasive Games:Wii's Revolutions is in the Past,